Some abilities are locked behind how much karma you have, but besides that it seemed like a system that was put in for the sake of it. Karma can be affected by dialog choices, which sometimes aren’t super obvious, but mainly by killing/saving critters or prisoners out in the open world. A lot of characters would simply just chastise me for my choice, and effectively guilt trip me saying I’m going down a bad path and that there’s still time to “go to the light”. I choose to go evil pretty early on since I wanted the armor for an evil faction, but I never really got a sense that my evil choices were particularly meaningful. Wrapped around this is a karma system that determines how characters react to you, but I’ll be honest in that it’s not a system you have to be majorly concerned over. What could have worked better would be if they just nixed the narrator and had the subtitles do the translating instead, as this would’ve solved the conversational length, and lack of character personality in one fell swoop. A main part of the story is choosing a handful of characters to save at the end of the game, as you have an Ark to fill with limited spots, but considering I didn’t really care about anyone I didn’t really care who got in the Ark or not. You’re TOLD aspects of a character by the narrator, but you never really feel like it’s them conveying it. On top of this, since the narrator is translating through his own point of view, you don’t ever really get a sense of a character’s personality. The issue here is that you have to sit and listen to the character speak their gibberish, then wait for the narrator to tell you what they said, effectively doubling all conversations. The main offender here is that, being animals, all the characters speak in gibberish (think Animal Crossing) and a wildlife documentary styled narrator translates for you. It all just leads to you have a trigger happy finger on the “skip dialog” button. A lot of the dialog just feels superfluous, and characters will sometimes repeat, verbatim, the same lines in the same conversation. The setting is interesting for sure, what with a sort of post-apocalyptic styled world with differing tribes studying a different type of kung-fu (called Wung-Fu), but the game suffers from poor writing that fails to get you engaged in it. In Biomutant there are three overarching storylines to work through: getting revenge on the person who killed your family, uniting/conquering all the tribes in the region, and choosing the fate of the Tree of Life that’s currently being poisoned and eaten by these massive creatures known as world eaters. MonsterVine was supplied with a PC code for review But the game is here now and it’s an interesting mix of eras that will appeal to some and bore others. It feels like we’ve been hearing about Biomutant for a while considering its initial reveal back in 2017.
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